[small]Found by SolidifiedGaming[/small] This trick only works in conjunction with Shop Key Skip. Click __[here](https://www.youtube.com/watch?v=M1Ekl67P4Fc)__ to watch. With the Ultra Hammer, now retrieved 4 chapters earlier, you can open up the warp pipes and also use Bookcase Jump and break open the air vent to end Chapter 3 quickly. When Text Storage is performed, a partner's ability can be used immediately after the text box is closed. [citation needed], In the Japanese version, while on the ground with Vivian, the player is able to open the pause menu at any time, even when in a cutscene. This is because the game is programmed so that neither Bowser nor Peach can enter a pipe. Loading the shop 8 times will cause all of the text in the game to appear corrupted upon walking up to the badges. After this, a Yoshi Teleport must be performed after Yoshi has fallen a certain distance. From here, you can Spring Jump up to the platforms up top. Doing Bookcase Jump without a hammer upgrade casues the game to softlock, as it is impossible to break the vent without one. Beldam devises yet another plan, tricking Mario and crew to opening the Thousand-Year Door by sending Doopliss disguised as Professor Frankly to convince them to open it. ● Grubba's airvent Having a full inventory for this is also needed, as you will need the item to be in the field if you miss the timing for the Goombella Buffer. Map completed by Professor Frankly. Interrupting this function will cause Mario to unspin prematurely while still in the bars. Mario will be able to move again once he leaves the battle. This even extends to the Peach and Bowser segments as well.[1]. This can also be done when taking Flavio to Cortez. [section=Window Jump] Originally, doing Goombella Buffers into the loading zone in the room next to the 100 Jabbi fight could allow Mario to avoid taking the loading zone. On the last frame before entering a loading zone, you can hop off of Yoshi while entering the next room, saving a few frames whenever you need to hop off of Yoshi. This method also creates an effect called Timestop, where all sprites and moving objects in the room are frozen due to Goombella's Tattle. Upon leaving the battle, Yoshi will be spawned directly behind Mario. [section=Flurrie Direction Lock] Normally, once they have finished performing these actions, the values would be reset to 0. There is a 2 frame window to move after activating Red Bones. ● [big]Reversion Method[/big] Therefore, if Chapter 6 is skipped, then so will Chapter 4. It is also possible to cause them to do Moon Jumps without the use of a height difference in pieces of ground or objects like large blocks, but we are not sure what causes this to happen. The battle continues even if the Mini-Yux(es) are the only remaining enemies. However, if you go down a stair, you will lose the Paper Mode properties again. Mario can then walk past the trigger, go into Paper Mode to get farther into the back wall, walk left a bit, and maneuver onto the seam of the room. [section=Jumping out of Cutscenes] He wears thick glasses, as indicated by the swirls in the glass, which is a common motif used in Japanese media (other Mario characters with swirled glasses include Professor Elvin Gadd, Iggy Koopa, Fawful and Francis). This glitch does not produce the same effect as the Mowz glitch because using Goombella produces a different cutscene value. [small]Found by aldelaro5[/small] Because you never used the front door, Bobbery will continue following the party until another follower overrides him. From there, you need to jump diagonally down right. Click __[here](https://www.youtube.com/watch?v=28z7IucO-Rw)__ to watch. [center][big]Paper Mode Clips[/center][/big] Whenever your partner or follower bounces off of something that applies a bounce effect certain values are applied to them from the point where they bounce off of it until they land. By jumping one frame after activating Red Bones, the game thinks that Mario's jump is stored next to Red Bones. It was also found that you can Spring Jump up against the back of the wall and land on the torch. [section=Inventory Overload] After leaving the battle, you can Double Jump up to the mouth of the pipe statue. ● Pausing while hammering and then using an item can sometimes cause Mario to softlock because he will continue to hammer, even after the animation for the item has ended. [section=Wall Boost] The game uses multiple functions to handle the sequence for how a partner's abilites function. If Mario touches a hazard without having his respawn point set, the game will send Mario to the center of the room. ● Teleporter Room EarlyClick here to watch. You can Spring Jump along the left side up on the Z-axis to skip a Plane Panel in the Poshley Sanctum. Click __[here](https://www.youtube.com/watch?v=zraJJJoc1dc)__ to watch. Going into Paper Mode and entering a battle right before falling into water causes Mario to respawn wherever he entered the room from. This would happen during Flip Skip, as your partner would fall down and bounce off of the block off screen while you are performing the trick. *Note: This trick/glitch is currently only theoretical. Nothing significant comes from this as far as we know. By standing on the lowest stair before the Goomba Trio fight in prologue, Mario can jump up and collide with the moving platform mid-air. [small]Found by SolidifiedGaming[/small] Then simply leave the tree before the timer runs out and the timer should stay on screen for as long as you don’t re-enter the tree (kills you if you do) or go to the Hooktail Castle spike room and leave (removes it from the screen like it normally would during Chapter 1). Pausing when jumping on the left switch cancels all of Mario's momentum. Pausing first frame after regaining control of Mario causes Mario to pass through enemy hitboxes. When he gets pushed out, he is launched at up to 4 speed for a short time. [section=Invalid Item Glitch] Double Flip: Rawk Hawk does two flips in the air attacking Mario and his partner. Facing the Punies and then jumping away from them allows Mario to keep all the Punies without them following him. Click here to watch. In addition, it is possible to catch the first tile cycle that occurs when entering the room by waiting a few seconds and then Yoshi hovering to the left. This could cut out 30 minutes of in-game time. [citation needed]. Tossing him makes Bobbery go off the flipbook, and as long as Mario doesn't leave the area, talk to someone, or change partners, he will be walking alone. O Rei Bob-bomba é um Bob-bomba maior que o normal que usa uma coroa e tem um bigode. Click __[here](https://www.youtube.com/watch?v=7jlkpT1zkok)__ to watch. If he walks backwards into an enemy while on the ground, the speed glitch can still be performed, but with a speed of 2.55 instead of the original 2.969 speed. [small]Found by Masterjun3[/small] Her Tattle will activate, but Mario will still be able to move. Hold A, R, and a direction on the first or second frame after leaving a battle. Spin into Paper Mode right before entering a battle. ● Pausing while jumping can allow for an Item Jump. She and her sisters, Beldam and Vivian, work alongside the Secret Society of X-Nauts to find the Crystal Stars to open the Thousand-Year Door. Sometimes during Goombella’s ability cutscene in the Prologue, Goomther, whom Goombella tattles to demonstrate her ability, can sometimes exit the screen walking backwards. Put this together and you realize that Luigi was actually fighting Goomboss all along! This glitch can also crash the game if you obtain it using the sort menu for emails and then sort the emails using the first sort option while having one open to read (requires at least 2 emails to pull off). ● This can be used to clip through a wall near Flurrie's House, saving some time.Click here to watch. It is also possible for Mario to generate dust while moving a large distance. By leaving the room and reentering, the Puni Orb reappears, thus allowing it to be duplicated again. This is not useful besides being able to access the Pit of 100 Trials in the Prologue. Then simply leave the tree before the timer runs out and the timer should stay on screen for as long as you don’t re-enter the tree (kills you if you do) or go to the Hooktail Castle spike room and leave (removes it from the screen like it normally would during Chapter 1). Using Bobbery and having him explode on the first frame that you talk to Dark Bones in Chapter 8 causes Bobbery to remain in a permanent state of exploding, causing all the Dry Bones in the room to get hit when Bobbery is close to them. Double Jump allows access to the Twilight Town pipe without Yoshi. The numbers that Yoshi uses are 0, 5, 7, 10, 12, 13, 20, 21, 22, 50, 51, 100, and 101. These teleports can bypass walls and ledges. After this, while Yoshi is not out, a Hammer Spin needs to be charged next to the wall. [small]Found by Kimimaru[/small] [section=Enter Riddle Tower without Bobbery] Each number in the sequence handles something different, and must be used in order for the partner to function properly. It is currently unknown what this additional bit does, however. [section=Chapter 1 Key Skip] Japanese Found by Really_Tall, Malleo, and SolidifiedGaming. On the first frame of fade in from a battle that leads into a cutscene, Mario can jump to cover distance where he normally wouldn’t be able to. Click __[here](https://www.youtube.com/watch?v=lRi3iH6M3v4)__ to watch. After the Neutral Jumps are performed to separate Goombella from Mario, if Mario is directly next to the item, he can Goombella Buffer (Explained above) into the item. ● Shhwonk Fortress Skip● Chapter 1 Key Skip● Cage Skip● Bobbery Early● Pirates Grotto Early. Right as I exit Professor Frankly's house for the first time, he goes to open the gate; however, when he reaches it, the game freezes and I have no choice but to close the emulation. Click __[here](https://www.youtube.com/watch?v=ipP-7JQt8qA)__ to watch. Moving up or down is faster than moving left or right. It should also be noted, however, that some loading zones don't change any of the bits in these addresses at all. [section=Background Skip] ● [Shhwonk Fortress Skip](/ttyd/guide/gd37h#ch76Shhwonk_Fortress_Skip) Click __[here](https://www.youtube.com/watch?v=-f-55c9WeKo)__ to watch. Click __[here](https://www.youtube.com/watch?v=s4hno4hdo2c)__ to watch. Since Mario is facing away from the wall, Yoshi will be spawned inside of the wall. Currently, the only reason we go to Chapter 3 is so that the game can advance to a pre-Chapter 4 state so that we can enter Chapter 4. [section=Blimp Ticket Skip¤] Click __[here](https://www.youtube.com/watch?v=8WrbGE4v-SE)__ to watch. ● Koops still comes out and talks in the castle when they discover what they think is Koops' dad. Because Yoshi has greater speed, sometimes Yoshi's greater speed allows Mario to clip through certain things that he otherwise would not be able to. This effect can also happen in some other areas, such as in the Great Tree and at Rogueport Harbor. This bug happens when going through any door that is not used for a loading zone. [small]Found by mugg[/small] The Thousand-Year Door is the second game in the Paper Mario series.. Professor Frankly is an intelligent archaeologist and historian who helps Mario in his quest in finding the Seven Crystal Stars in Paper Mario: The Thousand-Year Door. This way, you can visually see when the platforms are moving and time when to Spring Jump onto them. Click __[here](https://www.youtube.com/watch?v=jhZuevaaVkM)__ to watch. Talk to one of the residents in Center Rogueport, and Koops should disappear, leaving Mario all alone. From here, since you’re still outside of the building, you can perform a Flurrie Superslide, just like during Ultra Hammer Early. This saves time in the following places: Since the only time you should be up there is after you break open the air vent, there is not a solid hitbox, so you can walk into the vent. Note that the Japanese version's platform has a smaller range of motion. [small]Found by Tiwill14[/small] I was just reading the MarioWiki about The Shadow Queen, and it said before Chapter 8, Beldam kidnapped Frankly, and Grodus had Doopliss disguise himself as Frankly to get Mario to open The Thousand Year Door for Grodus by saying he saw him walk in before when the seal weakened. Doing this allows Mario to first strike the Phantom Ember while also being clipped into the ground. ● [Pirates Grotto Early](/ttyd/guide/gd37h#ch61Pirate_s_Grotto_Early) Any value greater than 13 will cause Mario to teleport to Yoshi. There are some loading zones in the game that can be bypassed simply by walking against a wall that is directly next to the loading zone. Use a Goombella Buffer to bypass the left loading zone of the Shhwonk Fortress. By Goombella Buffering (or performing Timestop) in the room before Pirate’s Grotto, Mario can fall out of bounds. If not, the Paragoomba gets stuck in the air. It is also possible to do this with an Extended Yoshi Hover. This would happen during Flip Skip, as your partner would fall down and bounce off of the block off screen while you are performing the trick. This glitch allows you to reach the key to Grodus’ room without the use of Yoshi, meaning that if a future glitch is found that obsoletes getting Yoshi, we can still reach the end of the game. After performing Paper Mode Ending, if you load another save file while holding down R, you will begin in Paper Mode, even if you don't have Paper Mode in the current save file yet. [small]Found by MilesSMB and NamiNami[/small] [section=Yoshi Disengage Interupt] This allows Mario to land closer to a door or farther left or right in a room when opening a chest. 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