Like the origins of Campbell, Jaeger... Kinda repetitive, since the layouts doesn't change so much like in PW. It should take at least ten hours to play through the first time, and is easily worth playing again to capture special units. It’s a little bit abstract, so think of it as a tactical map. 1 decade ago. However, the PO story is pretty good and it's worth watching. [image3]The missions may be bite sized, but the campaign itself is not. This is all completely passive. It’s also weird that, when you’re playing a soldier, enemy troops won’t look twice if they see you running. Let's take a trip to 2084 and find out. Not only are the captured units useable in the game’s online modes, they also give you the feeling that you really are running some kind of rebellion. It controls like trash. Most soldiers have skills that make them useful in some way or another. User Info: AlexFili. Frustrating repetitive gameplay and a barely canonical story, but there's some fun fan-service in there, and it has perhaps the best song of any MGS game. When you aren’t running a mission, you’re taken to your command menu. In other. If the unit you switch to is a soldier, you’ll be able to freely run around most levels without causing alarm, as long as you don’t do anything that looks too suspicious. Reaching the end you'll get some points about the main linear story, and some characters too. There are tons of these skills and advantages, and each makes acquiring new soldiers a little bit like Christmas. By sending your spies (converted soldiers) to each area of the map, they’ll blend in with the regular soldiers and do cool stuff like steal weapons and ammo, which is automatically added to a sort of guns and ammo bank, as well as write reports about vulnerabilities and super weapons they think might be hidden on the premises. Ive heard many opinions on portable ops being canon and other opinions that state portable ops is not canon. Relevance. Being a portable station will receive an additional multiplier, especially when contacting another portable station.” The scoring system is based upon the golf metaphor of the handicap index used to equalize the opportunity for all players to win when they have unequal ability and play on courses with varying levels of difficulty. But it still isn’t perfect. Affiliate Disclosure: Evolve Media LLC, and its owned and operated websites may receive a small commission from the proceeds of any product(s) sold through affiliate and direct partner links. I had a blast playing it and I also played Portable Ops Plus, which is just endless missions. Regarding other MGS4 connections, Kojima said about the PSP Metal Gear Solid Portable Ops, " If you change the Ops story, you have to change 4. Lv 5. More importantly, is it worth playing (or rebuying) on the Switch? We've recently moved from Disqus to Spot.IM. To be honest, no. The voice acting is top notch and you see some of the most beloved characters early on. Portable Ops is great just because of the fact that its a portable Metal Gear game with the same gameplay you know and love. So let’s recap: We have a fully fleshed out single player campaign with a fascinating new rebellion system, awesome characters, and great gameplay, plus robust online versus content, ad hoc versus and game sharing, plus you can trade captured units with your friends wirelessly. PW pretty much improved on PO while trimming away the fat. New comments cannot be posted and votes cannot be cast, More posts from the metalgearsolid community, Looks like you're using new Reddit on an old browser. There's around 40 hours worth of content if you play every mission. But the impact doesn’t stop there. It really is the prototype for what the series would be in terms of painted cutscenes (Peace Walker) and base management (Peace Walker and V). It is a really fun game with a haunting atmosphere and well made cutscenes. Thanks in advance! Idk i remember one of the portable mg's being a card game and that alone was enough to turn me off it entirely. I Think you are talking about Metal gear Acid. Is Metal Gear Solid: Portable Ops worth getting? Metal Gear Solid: Portable Ops Plus Stealth / Combat This game actually has no story, and is just a stand-alone expansion to the original Portable Ops. I love me some Metal Gear Solid, but I somehow missed Portable Ops. The game is sparse on voice acting and the controls can take a wee bit of time to get used to. Here are the 25 best PSP games ever. Speaking of which, I haven’t even begun to cover everything, though I suspect this is already too much information. 2 Answers. In most cases there will be one mission to specifically advance the plot, although you can go to any area at any time to do stuff like search for weapons and kidnap soldiers. Too bad it's not on PSN or a GH. The story alone makes Metal Gear Solid: Portable Ops required playing material for fans of Kojima Productions' long-running, memorable stealth action series. Portable Ops wasn't really made by Kojima I don't think. Portable Ops was the beginning of Metal Gear letting its story take a backseat, but it’s worth noting that its story has a lot in common with the games that followed it.Suddenly, every game started being about Snake and his fall from grace. It worths and does not. Portable Ops Plus' offline content is best described as a training simulator for online play. I mean Castlevania PSP is a GH and it bombed. Especially getting to see firsthand Big Boss converting an enemy soldier to his side using only words, and that happens very early on. Here’s how it works: From the tactical screen, you put up to three captured people on Snake’s team, then you attempt a mission. For instance, as much as we love managing our rebellion, actually being able to see a map of the base would make much more sense than working entirely through menus. Metal Gear Solid: Portable Ops Plus is a standalone addition to last year’s award winning stealth action title of the same name. None of the events in Portable Ops are referenced in any of the successive titles, so as far as the story is concerned you can skip it. Go figure. I absolutely love the simple act of sneaking around, and metal gear games never seem to get old for me, yet still Portable Ops was only just good enough for me to see it through to the end. you got a limbless fox agent, a fox commander gone renegade who is as daunting as skullface (in terms of manipulation of soldiers) and some "phantom" elements. Outside of the console mg's (msx included) i think only peace walker is worth any time. If I can play Portable Ops on my Ps3 controller, it would be worth downloading. But instead of pouring one out for our little buddy who didn’t make it, we drank to the PSP’s newfound health and its cure, [image1]The story picks up a few years after, But instead of crawling back to his hole, Snake rescues Campbell and together they devise a plan to sabotage Foxhound’s scary new leader and save the world from a nuclear holocaust. If you haven't played them before then play them in the order they were released..... As for if you are missing anything storywise, no. Portable Ops feels like one of the few games to live up to the PSP's promise, in part because it translates the entire Metal Gear Solid experience into something that can be easily digested in small amounts...inarguably one of the best games to release on the PSP, let alone one of 2006's best. 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